Halo 4 Review Roundup

Halo 4 Review Roundup

Halo 4 launches Tuesday, Nov. 6, 2012.  The reviews are already in and are overwhelmingly positive for 343 Industries’ takeover of the killer Bungie creation.

Check out the roundup below.

Halo 4 Reviews

Gaming Age (100/100): “It’s also hard to deny that Halo 4 is a hell of a visual step up for the series. Part of that comes from the art design, featuring bright, neon like colors that infuse the new world of Requiem with inorganic life. But the texture work and character models are a step above what Reach produced, and help to show that that 360 still has a trick or two up its sleeve from a power perspective.”

Joystiq (100/100): “The developer launches the best kind of protest, which is to wave an impressive, throbbing shooter in your face. Trust me, you want this.”

Destructoid (100/100): “343 Industries have done a remarkable job at continuing the Halo legacy. They’ve gone all out, creating a fantastic sequel that brought forth a major focus on storytelling while upping the visual and audio direction to a level that will be tough for anyone to rival with these few remaining years of the current console generation.”

IGN (98/100): “Halo has been rebuilt. It has been redefined. And it has been reinvigorated. The Xbox’s original king has returned to his rightful place on the throne.”

Polygon (95/100): “Halo 4 is most like the original Halo, where the novelty and wonder of exploring something really alien and different is a key factor. While Halo 4 continues the series’ tradition of iteration on its own design more successfully than any one of its predecessors, that sense of awe, of discovery, has been light since the first game, and I didn’t realize how much I missed it until I played Halo 4.”

Game Informer (93/100): “343 Industries introduces an episodic cooperative experience with enormous potential to change the way post-release content is delivered in games. Spartan Ops brings a new cinematic episode every week, along with five connected missions. The large battles and objectives available in these missions are ideal for a group of friends, and at a little over an hour per episode, it’s perfect for a weekly gaming meet-up.”

Gamespot (90/100): “Halo 4 is every bit the massive shooter package that its predecessors were, and it holds the series’ standard high. The thrilling and emotional return of Master Chief and Cortana is the highlight, and the campaign breaks new ground in narrative quality for the franchise. The top-notch competitive multiplayer picks up where Halo: Reach left off, infusing the action with some mainstream elements while still remaining undeniably unique. Spartan Ops may stay a mere sideshow or prove its worth in the weeks to come.”

Eurogamer (80/100): “At the end of Halo 4′s campaign, after the credits have rolled, 343 Industries posts a short message thanking fans for trusting the company with their beloved universe and asking us to remember that this is just a first step. It’s a telling memo that reveals a certain nervousness about the task at hand: a plea that we understand the weight of responsibility these creators have felt in adopting Master Chief.”

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